![]() ![]() She tricks him into a refrigerator, only to find that she needs to go in there herself to fix the elevator wiring. Alyx proceeds through the distillery, throwing vodka bottles to distract Jeff. In return, he warns her about "Jeff" a large, horrifically-mutated Combine worker, who is blind but has gained very sensitive hearing. Earned after using Reviver hearts to power Combine Heavy Doors.Inside a vodka distillery, Alyx rescues a scavenger named Larry from a barnacle. Avoid close range encounters with reanimated zombies, as the electric pulse generated during an attack paralyses the player and renders them vulnerable to a follow-up attack.The Reviver is particularly vulnerable whilst preoccupied with exiting and entering a corpse, allowing for multiple shotgun blasts to be dealt.Although it is difficult to see through its smokescreen, the Reviver moves relatively slowly after using this ability, so it should be located quickly.To conserve ammunition while the Reviver is sheltered within a corpse, the player should concentrate their attacks on this area, eventually forcing it out into the open. The "electric zombie" form of the Reviver has a weak spot which glows bright blue whenever it's vulnerable to attack.It takes approximately five point-blank shots from the shotgun to kill the Reviver.When killed, the Reviver drops an electric orb which can be used in place of Combine batteries. It is unclear whether or not the creature regenerates health or is damaged by this process. This is when the Reviver is at its most vulnerable, so it will seek a new host as quickly as possible. When the zombie form is damaged enough, the Reviver will abandon its host before desperately lunging at its attacker. These electrically-charged zombies can eject a highly conductive "string" to connect them to their target, allowing an electrical charge to quickly and efficiently incapacitate their foe. Revivers can crawl into the chest cavity of a deceased Headcrab Zombie once inside the corpse they reanimate it under their control. This attack has the ability to temporarily stun an opponent and disable the indicators on the Gravity Gloves, however, it is limited by dealing minor damage to organic targets. However, whilst these others utilize a corrosive fluid, Reviver's spit is highly conductive, allowing it to project an electrical charge to an opponent with a reasonably high degree of accuracy. Revivers attack by spitting at their target, similar to the Bullsquid, Gonome and Gonarch. When cornered they will fire a short burst of electricity into the local area, causing a blinding flash of light and a cloud of smoke this smokescreen serves to distract and disorient their opponent, providing an opportunity to escape. When heavily wounded the Reviver will audibly whine and try to limp away from their assailant. Whilst the Reviver appears superficially related to headcrabs by virtue of its general appearance, form and abilities, the asymmetric mouth, extended tail and unusual pigmentation point to a relatively distant genetic relationship when compared to other similar creatures.ĭespite their diminutive size and skittish behavior, Revivers can withstand heavy physical punishment, often taking entire shotgun clips before succumbing to their wounds. ![]() Finally, a cluster of arthropodal ocelli are present at the end of the tail, allowing for rudimentary sight. ![]() The skin is reminiscent of sharks & other sea creatures, sporting bioluminescent spots on a translucent skin. ![]() Each pair of limbs are connected by a patagium, a thin sheet of tissue similar to that of flying squirrels and sugar gliders. They have a triple-jawed maw at the front, four claw-like limbs (two either side of the body) and a single, long tail-like tentacle at the rear. Revivers, are small creatures, akin to but slightly larger than a Headcrab. ![]()
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